This is far from the company’s peak (which I’d pinpoint as the minimalist design used in Civilization V). It looks like menu design from ten or fifteen years ago-definitely not the level of production I’d expect out of Firaxis. Even more so than Civilization: Beyond Earth, the UI elements in Starships look…ugly. For one, it could use a major upgrade in the art/UI department. I do have a few small knocks against Starships. Starships takes the same idea and applies it to the turn-based genre. Part of what makes games like League of Legends or Hearthstone so appealing is they present strategy gaming on a small, contained scale. It’s that couple-of-hours scope and that feeling of personal skill growth in particular that will keep me coming back to Starships. That means you can iterate on your own strategies quickly, getting better at the game by learning from your own mistakes instead of counting on reading other people’s mistakes to make you a better player. If you lose in Starhips, there very well might be time for another match the same night. Do you use your funds to make lots of small, underpowered ships so you can fire more times per turn? Or do you focus on two or three behemoths, knowing you’ll knock out an enemy ship with each shot but you’ll also take more damage if battle has to go on longer? Or do you make every ship in your fleet ultra-maneuverable, allowing for guerilla tactics within asteroid fields?īut the best part is, as I said, that you don’t need to know any of those answers going in to Starships-most of all because losing isn’t quite as painful as it is after you’ve put thirty hours into a game of Civilization. Each ship in your fleet can only fire weapons once per turn. Do you drill down on shield technology, making your shields gradually more efficient? Add better hull armor to your ships?Īnd your ships have the same levels of customizability, though they draw from a separate pool of funds (energy). There are only ten or so technologies, all available at the start, and each one has an immediate impact on your ship stats. In Starships, you still research new technologies-but there is no tech tree. You maneuver your ships around this hexagonal grid to try and get a bead on the enemy ships, exchange shots, and use the “terrain” (asteroids, planets) to your advantage to provide cover. Your fleet is transferred to a smaller, hexagonal grid representing local space. Here’s where the tactical layer comes into play. Once you arrive at a planet you’ll be given the option to accept or decline a mission to help the locals-for instance, chasing off pirates. Your main tool in conquest is a single fleet of ships which you’ll pilot from planet to planet. You need to capture 51 percent of these planets in order to win the game. The strategic level is a galaxy map, full of planets-one of which is your faction’s homeworld. You’ve got two layers to pay attention to: strategic and tactical. In my preview a few weeks back I compared Starships to a board game, albeit one that’s too complex to feasibly be played with physical pieces. I can sit down, play through an entire Starships game (or two!), and still make it to bed at a reasonable hour. When you next launch the game, saves and character pools will appear on the Load Game and Character Pool screens respectively.What Starships does is condense the turn-based Civilization feel down into a few hours, and I love it. Locate the save and/or character pools under iCloud Drive → XCOM 2 → saves or characterpools.ĭownload the files to your desktop computer, then place them in the appropriate XCOM 2: War of the Chosen SaveData or CharacterPool folder. To transfer iOS saves and character pools to your desktop computer: Log into on your desktop computer and upload the save and/or character pool files to the appropriate saves or characterpools folders under iCloud Drive → XCOM 2. Locate the saves and/or character pools on your desktop computer. Transferring between platforms To transfer desktop saves and character pools to iOS: Saves and character pools are located under ~/.local/share/feral-interactive/XCOM 2 WotC/VFS/Local/my games/XCOM2 War of the Chosen/XComGame in respective SaveData and CharacterPool folders. Saves and character pools are located under ~/Library/Application Support/Feral Interactive/XCOM 2 WotC/VFS/Local/my games/XCOM2 War of the Chosen/XComGame in respective SaveData and CharacterPool folders. Saves and character pools are located under Documents/my games/XCOM2 War of the Chosen/XComGame in respective SaveData and CharacterPool folders. Saves and character pools are located in the Files app under Locations → iCloud Drive → XCOM 2, in respective saves and characterpools folders. Save and character pool locations for each platform are listed below, followed by instructions on how to transfer between platforms. You can use iCloud to transfer saves and character pools between the XCOM 2 Collection on iOS and XCOM 2: War of the Chosen on desktop.
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